Set dayz_classicBloodBagSystem = false in init.sqf to enable. Blood types system is disabled by default. Auto login when a player joins the server, default 10 seconds, requires mission update (disable in description.ext by setting defValueParam1 = 31 ) Auto login does not force a player who aborted from the game, back to the lobby, to login Snap building, use DZE_modularBuild = true in init.sqf to enable. CommandBar and RadioProtocol spam are now disabled via config. Settings available in configVariables.sqf. Group system ('F5' key) with database save. #1456 #1457 Added action to lock and unlock vehicles from inside #1103 Autorun hotkey ('0' key) If using the vanilla UI you may enable or disable the combat icon with DZE_VanillaUICombatIcon = true/false Anzio 20mm sniper and RedRyder BB Gun by Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. Status UI icons are toggleable between "vanilla","epoch","dark" set DZE_UI in init.sqf Optional dark UI by code fixes by #1622 Setting enabled hides server water mark and rules feed. Streamer mode is toggleable by player in game options. Optional rules feed on player login, set dayz_enableRules in init.sqf See dayz_code\configVariables.sqf and mission\init.sqf for descriptions. See configVariables.sqf for details Many new configuration options are available for admins. Players can carry more than one primary (one hidden on back). 1.8.8 weapon switching and hotkeys (1 = primary, 2 = pistol, 3 = melee (or rifle onBack if DZE_TwoPrimaries=2 )) 1.8.8 infected camps, points of interest and infectious waterholes map additions (Chernarus only) 1.8.8 spawn selection, set dayz_spawnselection = 1 in init.sqf to enable (Chernarus only) 1.8.8 journal and crafting menu are now functional (default 'J' key) Fully updated to DayZ 1.8.8 base 1.8.8 attachments, blood trails, community weapons, traps and tripwires However, because we are so wonderful, we have chosen to integrate single currency saving to the DB, so a third-party HiveEXT is not necessary and the SQF is all that needs to be written/updated. In addition, the loot table format has completely changed, you must base your loot table modifications on the new format, which can be found by evaluating the stock loot tables: ġ.0.5.1 and older Single Currency scripts are NOT compatible with 1.0.6, there is no included single currency script in this release. Please note that community addons/expansions for previous Epoch release WILL NOT work on Epoch 1.0.6, be sure to review the change log for which mods are now included. Most of the highlights can be found in the change log below, which is fairly comprehensive, but by no means exhaustive. This release introduces the integration of some of the most common Epoch community modifications from prior epoch release, DayZ Mod 1.8.8, and a new group system that persists in the database. Ī solution to this problem is to change the encoding in the table from latin1_swedish_ci to utf8_general_ci.We are pleased to announce the release of ArmA 2 DayZ Epoch 1.0.6, available for download at: extDB: DB_RAW_V3: Initialized: ADD_QUOTES True extDB: Detected 4 Cores, Setting up 4 Worker Threads If the variable _displayName will come the vehicle name with russian letters(for example _displayName = Внедорожник (белый)), then in the database it will not be recorded and will cause an error. When a variable _displayName enters the vehicle name in english(for example _displayName = GAZ (grey)), then it is processed normally and the transport is written to the database. The whole thing again in the russian language. Hi all, the script works fine, but I had to modify slightly the table in the database.
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